![donut in blender donut in blender](https://media3.cgtrader.com/variants/SvpkWi3XuvUe4iXjDFNjMfov/e44aa6a6359827c9089792cde0c079681b83d3b5c3037cc0525c25607e54355b/donut%207.png)
The node on the left (Group Input) reads in the existing data for our mesh (for the donut, in this case). Note that if your nodes disappear, you can get them back by clicking on the “Geometry Nodes” modifier in the right-hand pane: Now, we click on “New” to create a new geometry node setup: We won’t be needing the window in the upper left that shows the positions of all our vertices, so we can close that: Click on that, and choose “General -> Geometry Nodes”. If you don’t see this, look for a little down arrow near the top right corner of the top menu bar. We’ll create a new Workspace (tab) at the top of blender, which will allow us to see our geometry node setup alongside our donut: This enables all sorts of cool stuff, from the ability to dynamically generate frost or icicles on a surface, to the ability to create buildings whose height, window position, and number of floors are all procedurally controlled. Much like the nodes we’ve used so far to create texture, geometry nodes allow use to procedurally generate changes to the mesh (changes to our objects). In previous versions of the donut tutorial, “particles” were used, but “geometry nodes” are a better option in Blender 3.x. Next, we want to add some sprinkles to the donut. This file is the result of my work after following along with the steps in the YouTube video. You can download the associated “.blend” file here.You can download a PDF copy of this post here.Notes below correspond to this YouTube video.I’ll be making additional notes for each of the videos in the series! I'm currently creating lot of donuts, and will post my progress here.Just some notes I made while following along with this now-famous blender donut tutorial. The playlist is really fun to follow, Andrew is a fantastic teacher. Blender as a software was already overwhelming because of its strange and complicated interface and concepts, and the learning material was making it worse.Īnyway, this week when Youtube's algorithm decided I should care about Blender, I quickly found out that a lot of high quality learning material is now available for free and if very high resolution! I decided to go with Blender Guru's playlist "Blender Beginner Tutorial Series". I can still remember how confusing video tutorials (or written tutorials) where at the time, with terrible audio, low resolution, and in general instructions that were confusing and difficult to follow. At the time seeing what they were doing piqued my interest and I tried to learn how to use Blender as a past time activity, though I never got to the point of creating something interesting. I've first learned about Blender more than 10 years ago from friends who were quite serious at making 3D content. That was enough to convince me to look for Blender tutorals as I was failing to get any good results by my own. Hendy's progress as seen in the video is very impressive to say the least, and the scene he created and showcase at the end talks to me. Such as this really cool progress report from Hendy August:
![donut in blender donut in blender](https://pbblogassets.s3.amazonaws.com/uploads/2021/02/05184659/Creating-the-Donut-in-Blender-80-20-Rule.jpg)
![donut in blender donut in blender](https://i.redd.it/n3h10mve3vi41.jpg)
I had decided to do a simple logo in 3D using Blender for a side project, and somehow the suggestion algorithm picked that fact and decided to list videos of people documenting their progress creatin 3D content. A few days ago Youtube's algorithm had a small surprise for me.